qa-game
Game testing for Unity, Unreal and Godot: engine test frameworks, frame-time and memory profiling, gameplay record and replay, and multiplayer coverage. Includes the six-category game-test taxonomy and a platform certification overview (Sony TRC, Nintendo Lotcheck, Xbox Requirements, Steam Direct). An authoring agent (game-test-scenario-author) detects the engine, scaffolds the test tree, and writes one scenario per spec.
/plugin install qa-game@testland-qaFirst time? Add the marketplace with /plugin marketplace add testland/qa
- Category
- Functional testing
- Version
v1.5.3- Contents
- 7 skills · 1 agent
- Part of
- qa-role-mobile-desktop
Skills7
game-perf-profilingUse when a game must hit a frame-time or memory budget before a milestone or platform cert, or a change needs a performance regression check.skillgameplay-recording-replayUse when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert.skillgodot-gut-testsUse whenever GDScript code in a Godot project needs unit tests with GUT: install, tests extending GutTest, assertions including signals, lifecycle hooks, parameterized tests, doubles, stubs and spies, async tests, the command-line runner with JUnit XML, and CI.skillmultiplayer-state-machine-coverageUse before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection.skillplatform-cert-overview-referenceUse when planning a game test pass or certification calendar across Xbox (XR), PlayStation (TRC), Nintendo (Lotcheck) and Steam: the six game QA test categories, submission workflows, severity terms and SLAs, mapping QA findings to platform terms and building a pre-submission checklist.skillunity-test-frameworkUse whenever C# code in a Unity game-engine project needs tests that use the Unity runtime or editor: Unity Test Framework EditMode vs PlayMode tests, [Test] and [UnityTest], assembly definitions, the Test Runner window, batch-mode command-line runs and CI.skillunreal-automation-systemUse whenever C++ Unreal Engine code needs tests that use the engine, editor or UMG UI: the Automation Test Framework's simple and complex tests, Automation Spec (Describe, It, latent tests), latent commands, the Automation Driver for UI input, Session Frontend and command-line runs in CI.skill
Agents1
About qa-game
Game engine testing (Unity, Unreal, Godot), the six-category game-test taxonomy plus platform certification overview and checklist workflow (Sony TRC, Nintendo Lotcheck, MS XR, Steam Direct), multiplayer state machine coverage, and gameplay recording/replay